Grand Theft Auto Alpha & Beta Version Mod Official Site ©2012-2016

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Grand Theft Auto Alpha & Beta Version Mod Official Site ©2012-2016

This is where you can download all our Grand Theft Auto Beta Mods


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MiATzA
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82 posters

    GTa3: Alpha Version Mod 2.0

    avatar
    rishil_380rs


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    GTa3: Alpha Version Mod 2.0  - Page 14 Empty Re: GTa3: Alpha Version Mod 2.0

    Post  rishil_380rs Sun Sep 25, 2016 11:25 am

    gtavgamer wrote:you have to go to the right of the airport send me your save game and I can show a vid

    Sure, what is your email?
    gtavgamer
    gtavgamer


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    GTa3: Alpha Version Mod 2.0  - Page 14 Empty Re: GTa3: Alpha Version Mod 2.0

    Post  gtavgamer Sun Sep 25, 2016 11:29 am

    bgibsonbgibson@outlook.com
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    rishil_380rs


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    Post  rishil_380rs Sun Sep 25, 2016 11:44 am

    gtavgamer wrote:bgibsonbgibson@outlook.com

    Thanks, check your email.
    gtavgamer
    gtavgamer


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    GTa3: Alpha Version Mod 2.0  - Page 14 Empty i love this mod

    Post  gtavgamer Sun Sep 25, 2016 2:21 pm

    I think it is the best gta mod ever now I know there are some things that are inaccurate but thats what makes it so good meltedsox you improved gta 3 Very Happy Very Happy Very Happy
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    antho01


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    GTa3: Alpha Version Mod 2.0  - Page 14 Empty Re: GTa3: Alpha Version Mod 2.0

    Post  antho01 Sun Sep 25, 2016 4:23 pm

    rishil_380rs wrote:
    rishil_380rs wrote:I have an issue to point out. In the mission Arms Shortage, it won't work properly because Phil's place has been replaced with the airport.

    Because of this issue I will not be able to progress through the game. :/
    Tomorrow i will post you how must you do
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    MeltedSOX
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    GTa3: Alpha Version Mod 2.0  - Page 14 Empty Re: GTa3: Alpha Version Mod 2.0

    Post  MeltedSOX Mon Sep 26, 2016 10:30 pm

    rishil_380rs wrote:
    rishil_380rs wrote:I have an issue to point out. In the mission Arms Shortage, it won't work properly because Phil's place has been replaced with the airport.

    Because of this issue I will not be able to progress through the game. :/

    The mod was released terribly. I am so sorry for the current state of it as it was not correctly tested before release. The mod is two years old, and I have no spare time to patch it now since I'm working on the reboot. I apologize for any inconvenience

    gtavgamer wrote:I think it is the best gta mod ever now I know there are some things that are inaccurate but thats what makes it so good meltedsox you improved gta 3 Very Happy Very Happy Very Happy

    Thanks gtavgamer! Glad to see you're helping out your fellow commutes. That's what I like to see here. As for gta3, I tried my best. But, will do better on the reboot mod! Wink
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    rishil_380rs


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    Post  rishil_380rs Thu Sep 29, 2016 12:35 pm

    MeltedSOX wrote:
    rishil_380rs wrote:
    rishil_380rs wrote:I have an issue to point out. In the mission Arms Shortage, it won't work properly because Phil's place has been replaced with the airport.

    Because of this issue I will not be able to progress through the game. :/

    The mod was released terribly. I am so sorry for the current state of it as it was not correctly tested before release. The mod is two years old, and I have no spare time to patch it now since I'm working on the reboot. I apologize for any inconvenience

    gtavgamer wrote:I think it is the best gta mod ever now I know there are some things that are inaccurate but thats what makes it so good meltedsox you improved gta 3 Very Happy Very Happy Very Happy

    Thanks gtavgamer! Glad to see you're helping out your fellow commutes. That's what I like to see here. As for gta3, I tried my best. But, will do better on the reboot mod! Wink

    No need to apologise dude so don't worry. Thanks to gtavgamer, he was able to demonstrate Smile
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    MiATzA


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    GTa3: Alpha Version Mod 2.0  - Page 14 Empty Re: GTa3: Alpha Version Mod 2.0

    Post  MiATzA Thu Sep 29, 2016 3:27 pm

    GTA3 Alpha was mostly made by rookies, except Melted, the timecyc's edit it's horrible, it has phases wich are buggy, sound effects spared from gta3 website.
    It was mostly done because it was needed to, GTA3 BETA now will be better and better sounds etc.
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    MeltedSOX
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    Post  MeltedSOX Sat Oct 01, 2016 2:47 pm

    MiATzA wrote:GTA3 Alpha was mostly made by rookies, except Melted, the timecyc's edit it's horrible, it has phases wich are buggy, sound effects spared from gta3 website.
    It was mostly done because it was needed to, GTA3 BETA now will be better and better sounds etc.

    No need to bash on them. They are not rookies, and they are good friends of mine. They are working on an Alpha Mod that we all dreamed of creating back then. They made it possible. So please, respect them.
    Dan131
    Dan131


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    GTa3: Alpha Version Mod 2.0  - Page 14 Empty Re: GTa3: Alpha Version Mod 2.0

    Post  Dan131 Sat Oct 01, 2016 5:50 pm

    MeltedSOX wrote:
    MiATzA wrote:GTA3 Alpha was mostly made by rookies, except Melted, the timecyc's edit it's horrible, it has phases wich are buggy, sound effects spared from gta3 website.
    It was mostly done because it was needed to, GTA3 BETA now will be better and better sounds etc.

    No need to bash on them. They are not rookies, and they are good friends of mine. They are working on an Alpha Mod that we all dreamed of creating back then. They made it possible. So please, respect them.


    Once Rookies Re texturing buildings incorrectly and doing unfinished jobs
    Now as Experts Creating a promising replica of the Alpha version. with 100% accurateness!


    Also I Think Melted already learned his lesson after he and his older mods went through S##t and stuff
    Hopefully they're only using Real or 'Damn close to real' sources.
    So no more random Bullshiet on the mods.
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    Jumbojesus


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    GTa3: Alpha Version Mod 2.0  - Page 14 Empty Re: GTa3: Alpha Version Mod 2.0

    Post  Jumbojesus Mon Oct 03, 2016 1:15 pm

    Hi

    This mod is a dream for all oldschool players! i can remember the old pictures in magazine befor realese. very nice, i am wating for the beta version

    sry for my english
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    MeltedSOX
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    Post  MeltedSOX Mon Oct 03, 2016 2:37 pm

    Jumbojesus wrote:Hi

    This mod is a dream for all oldschool players! i can remember the old pictures in magazine befor realese. very nice, i am wating for the beta version

    sry for my english


    Thanks! Enjoy.
    avatar
    Neon


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    GTa3: Alpha Version Mod 2.0  - Page 14 Empty Re: GTa3: Alpha Version Mod 2.0

    Post  Neon Sun Oct 30, 2016 12:59 pm

    Hi,
    Are you able to split the download into 2 or 3 parts?
    I tried to download but my conection makes some problems.
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    MeltedSOX
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    Post  MeltedSOX Sun Oct 30, 2016 3:38 pm

    Neon wrote:Hi,
    Are you able to split the download into 2 or 3 parts?
    I tried to download but my conection makes some problems.


    Unfortunately, we cannot do that at this time.
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    Neon


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    Post  Neon Mon Oct 31, 2016 11:05 pm

    Ok,
    I try to download it in the conventional ay next time and wait.
    But it looks like nice work.

    P.S.: I think that the Callahan-Bridge has two towers in early versions.
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    MeltedSOX
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    Post  MeltedSOX Tue Nov 01, 2016 8:17 pm

    Neon wrote:Ok,
    I try to download it in the conventional ay next time and wait.
    But it looks like nice work.

    P.S.: I think that the Callahan-Bridge has two towers in early versions.


    The two tower Callahan Bridge was just a render. It wasn't in-game.
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    Neon


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    Post  Neon Sat Nov 05, 2016 10:22 am

    Ah ok.
    I got the mod now, the next time I will test it.
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    MeltedSOX
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    Post  MeltedSOX Sat Nov 05, 2016 2:42 pm

    Neon wrote:Ah ok.
    I got the mod now, the next time I will test it.


    Awesome!!
    Dan131
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    Post  Dan131 Sat Nov 05, 2016 6:17 pm

    Neon wrote:Ah ok.
    I got the mod now, the next time I will test it.

    Make sure all the stuff from the update 1 folder is installed.because they're patches actually.
    without them,the game will have some serious issues or crashes.
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    Neon


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    Post  Neon Sat Nov 12, 2016 2:33 pm

    I may have Problem: NO° PCCD missing
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    MeltedSOX
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    Post  MeltedSOX Mon Nov 14, 2016 1:15 pm

    Neon wrote:I may have Problem: NO° PCCD missing

    I've never heard that error message before. Could be something with the exe.
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    Post  Neon Tue Nov 22, 2016 7:51 pm

    I installed the normal GTA3-game (DVD-based) and the Alpha a second time.
    But the Alpha "need" a CD/DVD.
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    MeltedSOX
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    Post  MeltedSOX Tue Nov 22, 2016 11:59 pm

    Neon wrote:I installed the normal GTA3-game (DVD-based) and the Alpha a second time.
    But the Alpha "need" a CD/DVD.


    Does your copy of GTA 3 comes with 2 CDs or one?
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    Neon


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    Post  Neon Wed Nov 23, 2016 11:52 am

    That are two DVDs (Install/Play), they're included in the "Grand Theft Auto The Trilogy"-Box of the year 2012 (German Version).
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    MeltedSOX
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    Post  MeltedSOX Wed Nov 23, 2016 1:25 pm

    Neon wrote:That are two DVDs (Install/Play), they're included in the "Grand Theft Auto The Trilogy"-Box of the year 2012 (German Version).

    Put the "Play" CD in the drive and then open the folder of the disc. You will see a "audio" folder in the disc, copy that folder and paste into the Alpha Mods's folder. Make sure not to overwrite the two SFX files of the Alpha mod in the audio folder.
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    Neon


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    Post  Neon Wed Nov 23, 2016 2:08 pm

    Ok, i done it but now there is a error after starting a game:

    Unhandled exception: c0000005
    At Address: 004314d0
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    MeltedSOX
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    Post  MeltedSOX Wed Nov 23, 2016 8:46 pm

    Neon wrote:Ok, i done it but now there is a error after starting a game:

    Unhandled exception: c0000005
    At Address: 004314d0


    Did you install the mod onto GTA 3? Vanilla GTA 3 is not necessary. The mod is build to install and play without GTA3.
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    Neon


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    Post  Neon Thu Nov 24, 2016 5:57 am

    I installed the original GTA 3 at the first and the Alpha to a different folder.
    Then I copy the audio of the original to the Alpha one to overwrite the same data (not the SFX).
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    MeltedSOX
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    Post  MeltedSOX Fri Nov 25, 2016 8:23 pm

    Neon wrote:I installed the original GTA 3 at the first and the Alpha to a different folder.
    Then I copy the audio of the original to the Alpha one to overwrite the same data (not the SFX).


    You don't need to install the original GTA 3 in order to play the mod.
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    Neon


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    Post  Neon Fri Nov 25, 2016 8:37 pm

    Ok,
    And what can I do about the exception?
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    MeltedSOX
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    Post  MeltedSOX Fri Nov 25, 2016 8:52 pm

    Neon wrote:Ok,
    And what can I do about the exception?

    Did you downloaded the patch? The one with the radio stations?
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    Neon


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    Post  Neon Fri Nov 25, 2016 9:09 pm

    No,
    Where I can find it?
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    MeltedSOX
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    Post  MeltedSOX Sat Nov 26, 2016 1:34 am

    Neon wrote:No,
    Where I can find it?

    At the man thread, first page. Right underneath the link to the mod.
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    MiATzA


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    Post  MiATzA Fri Dec 16, 2016 10:21 am

    This mod was cool actually, besides this, GTA3D will rock. But GTA3 Alpha it's one of my experiences, with beta mods.
    #alpha
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    MeltedSOX
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    Post  MeltedSOX Sat Dec 17, 2016 4:49 pm

    MiATzA wrote:This mod was cool actually, besides this, GTA3D will rock. But GTA3 Alpha it's one of my experiences, with beta mods.
    #alpha


    GTA3D will definitely be the best alpha mod, we cannot wait for release. 

    As for us, we're the first to re-create the e3 beta and we're going to do the best job at it. 

    All the guys at GTA3D and all of us who are doing the Beta Version Mod are doing our best to give you all the greatest alpha mod and beta mod.
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    Neon


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    Post  Neon Sat Jan 21, 2017 5:24 pm

    So, I download all the relevant things for it and does it.

    Here are some problems:
    no text
    Crash
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    JOOXD2


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    GTa3: Alpha Version Mod 2.0  - Page 14 Empty system requiments ?

    Post  JOOXD2 Wed Jan 25, 2017 9:32 am

    system requiments ?
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    Neon


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    Post  Neon Wed Jan 25, 2017 4:02 pm

    GTA 3 (normal) and the other GTA's of this Engine-Generation works, ENB-Series too. I guess, I have another problem.
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    MeltedSOX
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    Post  MeltedSOX Sun Feb 19, 2017 4:00 pm

    That's because Alpha Version Mod 2.0 was released as shit! We were working on a new update to fix all these problems, but we cancelled it due to having a very small team and only focusing on the Beta Version Mod.
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    Neon


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    Post  Neon Tue Feb 28, 2017 3:36 pm

    Ok,
    I transferred the data to a normal GTA3-folder and now it works good.

    Good:
    -The athmosphere of the city, it's very cartoonish like promissed.
    -The details of the work.
    -The concept with the Airport

    Negative:
    -The Cartel is very overpowered (M14)
    -Some details at the new Airport

    Question:
    -What is with the packages at the Ungerground-Staiton in Portland and Shoreside-Vale?
    -How does the Mission (With Phil Cassidy) works?

    Update:
    -Ambulance Missions: Some patients into buildings (B****'n Dog Food, behind the door) or under the road.
    -The Mission including Phil can't be started.
    -Sometime until police and firefighter missions in Staunton Island the game crash.
    -Package are unable to collect.
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    MiATzA


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    Post  MiATzA Mon Apr 11, 2022 12:23 pm

    juang1999 wrote:Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad i hate juang1999 loves so f*ck you and your stupid mod gta 3 alpha FUCK YOU C**k SUCKER I HATE YOU Evil or Very Mad
    I steal fish from Traids Pee Esss Towuo
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    Cleyton


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    Post  Cleyton Sun Aug 28, 2022 9:34 pm

    Mod is dead Sad

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